Call of Duty®: Black Ops 4 “Tag der Toten” Easter Egg Guide

There are two levels of Pack-a-Punch in the Tag Der Toten map — the standard Pack-a-Punch, and the more powerful Golden Pack-a-Punch. That’s twice the amount of Pack-a-Punch than your standard Black Ops 4 Zombies map. Unlocking the standard Pack-a-Punch is incredibly easy, but getting the Golden Pack-a-Punch takes a little bit more effort. Below, I’ll explain how to get both gun upgrade machines with the quick guide below.

Despite requiring extra steps, unlocking the Golden Pack-a-Punch is also very easy if you know exactly where to find all the items required. The problem with that is you’re being chased by hungry undead zombies, so searching for hand cranks isn’t exactly a simple process on the frozen shores of this icy island getaway.

Step #1: Activate The Power Switches

To get started, you need to pull two power switches and turn on the power in two different locations.

  • Power Switch #1: Docks – In the spawn room, on the docks.
  • Power Switch #2: Bridge – In the control room at the top of the crashed ship.

Activate both power switches, then travel to the cave outside the lighthouse.

Step #2: Get The Blue Crystal

In the Lighthouse Approach area, which is a small blue-tinted cave between the Lighthouse and the beach, you’ll find a glowing blue rock fragment. Melee or shoot the rock, then collect it.

Take the rock up to the Lighthouse Level 4 room. Place the blue crystal onto the lowered dumbwaiter and you’ll unlock the first level of Pack-a-Punch. It appears randomly in one of three ice blocks around the main part of the map. There’s still another level of power to unlock — the Gold Pack-a-Punch. Let’s continue.

Step #3: Get The Zipline Handle

To get the Zipline Handle, a bonus item that allows you to travel up to the evil Nazi base at the top of the mountain, you’ll need to find two cranks on the crashed ship.

  • Crank #1:
    • Stern – Inside the small interior room.
    • Stern – Next to a yellow barrel in the exterior, on the ledge facing the beach.
    • Stern – Next to the pile of snow outside the interior door.
  • Crank #2:
    • Forecastle – Across from the cooking pot, leaning on a giant wire spool.
    • Forecastle – On the ground, to the left Auger Wall-Buy.
    • Forecastle – Near the red shipping container.

Take each crank to the handle holes — one is on the Sundeck, the other on the Forecastle. Crank until the zipline is taught, then go back to the Lighthouse Level 4. A dumbwaiter will lower with the Zipline Handle.

Step #4: Activate The Gold Pack-a-Punch

To activate the Gold Pack-a-Punch, use the Zipline Handle to reach the Nazi base at the top of the mountain. Flip the switch in the Human Infusion room to finally unlock the upgraded PaP.

To find the upgraded PaP, go to the Sun Deck. All players must stand on the launcher at the same time to reach the iceberg island with the enhanced Pack-a-Punch. You’ll be stuck on the island for a short time before teleporting back.

VIDEO GUIDE BY MRDALEKJD

Around the map, you’ll encounter scarecrow-like challenge totems. When you interact with these, the Hermit will give you a series of specific challenges to complete. These challenges can be anything, and challenges are unique to each location.

You need to complete two of these challenge totems. There are three challenges you must finish to complete a totem. They’re all different, so give them all a try and see which you think are easier to finish.

Complete both challenges, then return to the hermit in Lighthouse Level 4 and collect the Dials item from the dumbwaiter..

Set all four dials, and an Apothicon voice will command you to bring three offerings.

NOTE: It helps a lot to activate subtitles on this map, as you’ll be able to see what the Apothicon is hinting at much, much easier.

The Apothicon wants an offering of meat or bone found in many, many different locations around the map. Depending on the hint, it can guide you to a very different part of the map. It will ask for three spots, so listen careful and write down the hint.

  • Apothicon Hint Locations:
    • ‘Where Lungs Close’ – Docks: The underwater passage.
    • ‘Where Preservation Freezes’ – Forecastle: On a life preserver.
    • ‘Where North Is Found’ – Bridge: Across from the boat power switch.
    • ‘Where Lightning Aims’ – Mountain Base Facility Lobby: Near the Wunderwaffe DG schematic.
    • ‘Where Falls Freeze’ – Cargo Hold: Near the stairs.
    • ‘Where Feet Slip’ – On the Ice Slide in the cave behind the Boathouse.
    • ‘Where One Mysteries’ – Lighthouse Level 1: Next to the Mystery Box spawn.
    • ‘Where Thirst Dawns’ – Forecastle: Next to the Perk Soda machine.
    • ‘Where Earth Crumbles’ – Geological Processing: In the minecart room.
    • ‘Where Filth Cleanses’ – Decontamination Room: Inside the mountain facility.
    • ‘Where Fire Sinks’ – Sunken Valley: By the burning fire.
    • ‘Where Lines Berth’ – Docks: Near the zipline to the Lighthouse.
    • ‘Where Madness Sleeps’ – In the Prison Cell area of the Mountain Base.
    • ‘Where Power Ends’ – Human Transfusion: Near the Power switch.
    • ‘Where The Hidden Burns’ – Cargo Hold: On a passage down from the burning fire. You might not realize the path is there.
    • ‘Where Bounded Sleep’ – Stern: Near the Soup perk machine.
    • ‘Where Crows Roost’ – Forecastle: On the barrels opposite the pot.
    • ‘Where Mountains Throw’ – Outer Walkway: Near the launcher on the exterior walkway of the mountain base.
    • ‘Where Helixes Peak’ – Lighthouse Level 4: At the top of the lighthouse.

Find all three offerings, and you’ll get another step from the Apothicon Blood.

The Apothicon Blood sends you after another mysterious item. This time, it’s the ‘Seal of Duality‘ — you’ll need to find a poster / painting (based on a hint given by the Apothicon) and melee attack it to reveal a hidden safe. You then need to use Dynamite to blow open the safe and reveal the Seal of Duality.

NOTE: To craft Dynamite Bombs, kill three fire zombies when they are frozen and collect the three parts they drop.

The location is random, and once again based on a hint given by the Apothicon. There aren’t nearly as many this time, and you only need to find one location.

  • Where Ether Was Gathered’ – Geological Processing: Behind the cork board with the child’s drawings.
  • ‘Where Cages Hang’ – Boathouse: Again, behind a cork board in the dead end room.
  • More to come.

Collect the Seal of Duality after placing the Dynamite to destroy the safe.

Go to the Artifact Storage room and place the Seal of Duality under the Apothicon Blood. Once placed, three red blood orbs will fly to three different locations around the map.

Find each red orb and throw a Snowball at it to turn the orb blue. When blue, shoot at the orb until it returns to the Apothicon Blood in the Artifact Storage room. Send all three errant orbs back home.

Once they’re back, return to the Artifact Storage and repeat the process. Throw snowballs at the blood orbs and turn them blue so that they fly inside the Apothicon Blood after shooting them up.

After all the orbs re-enter the Apothicon Blood in Artifact Storage, pick up the Seal of Duality and take it to the Sunken Path. There’s a campfire here — place the Seal of Duality in the campfire.

To ‘purify’ the blood, you need to throw a Samantha Music Box into the campfire, turning the campfire blue. How do you get a Samantha Music Box? Here’s a quick explanation.

How To Get The Samantha Music Box: To get the Samantha Box, you must collect two keycards in the Mountain Base. You’ll need to acquire the Zipline Handle to do this.

  • Keycard #1 Locations:
    • Decontamination: In the sink.
    • Decontamination: In a dryer.
    • Decontamination: In the Eye Wash station.
  • Keycard #2 Locations:
    • Specimen Storage: At the toilet.
    • Specimen Storage: Near the mail.
    • Specimen Storage: At the rack of canister.

Go to the Security Lobby and insert both keycards on the security panel. The Human Infusion Power Switch must be on or you won’t be able to interact.

Wait for the keycards to go into the slot, then come back out. Collect them again. Now go to Human Infusion and insert one keycard into each slot on both sides of the massive vault. Once both keycards are in place, a Lockdown event will begin.

Survive the lockdown, and the vault will open, allowing you to obtain the Samantha Music Box.

Return to the Hermit in the Lighthouse Level 4 room and collect Soapstones from the dumbwaiter. For this step, you need to place the Soapstones on trapsactivate the traps, and then place the elementally-infused soapstone into the slots in Human Infusion.

  • How To Give A Soapstone Fire:
    • Place a soapstone on the fire trap in the Lighthouse Annex and activate the trap.
  • How To Give A Soapstone Ice:
    • Place a soapstone on the ice trap between the Decontamination room and the Upper Catwalk, then activate the trap.

Place both Soapstone on the slots beneath the human-shaped tubes in Human Infusion. There’s a strange device here with two large square slots. Place both elemental soapstones and then collect the fuse in the center.

Next, travel to the Lighthouse Station and find the mysterious locked door. There’s an empty slot you can place the fuse in to the right of the door. Place it, and Nikolai will appear with a voice clip explaining that there isn’t enough power.

To fully charge up, you need to shoot generators with the Wunderwaffe DG (acquired through the Mystery Box) and kill Electricity Zombies near generators. You can do these in any order.

  • Kill Electricity Zombies Near Generators:
    • Boathouse: Next to the Lighthouse Trap.
    • Lighthouse Approach: Near the MX9 Wallbuy.
  • Shoot Generators With Wunderwaffe DG:
  • These are incredibly hard to spot. Use these helpful screenshots shared by r/CODZombies for help.
  • Location 1
  • Location 2

Once you’ve shot / zapped the power, the door in the Lighthouse Station will open.

Enter the Lighthouse Station secret room and collect the Elemental Shard from inside. Now, return to Artifact Storage and place the item below the blood orb. The Apothicon Blood will start to zip around — blast it to get it back into position until the screen flashes white.

Again, three small blood orbs will fly to random spots on the map — you’ll need to repeat Step #5 and Step #6. at this point. Bring the device to the campfire in the Sunken Path, place it, and throw a Samantha Music Box inside to turn the campfire blue.

Take the strange device up to Lighthouse Level 4 and deliver it to the Hermit. This will initiate a lockdown event — be prepared to fight in close-quarters while you wait. Eventually, the lockdown will lift and the Hermit will return the device to you.

Next, you need to take the device and place it in each of the four Pack-a-Punch machines. The Golden Pack-a-Punch on the Iceberg is not required for this step.

Starting at the Beach, place the device inside the Pack-a-Punch and charge it by killing zombies to fill it with souls. Do this for all four standard Pack-a-Punch locations.

When you’re finished, return the device to the Apothicon Blood in Artifact Storage, place it, shoot the wild Apothicon Blood, and it will fly into the device itself. Take the device back to the Sunken Path campfire and throw yet another Samantha Music Box into the fire to purify it.

We’re almost done! Take the purified device to the Golden Pack-a-Punch on the Iceberg and insert it. Charge it with zombie souls until the device begins to fly around on it’s own — stay inside the shield or you’ll take damage. The water in the map transforms into lava, and you’ll take damage when you step outside the energy shield.

Follow the device, shooting zombies and staying inside the shield, until you eventually return to Human Infusion. Eventually, the device will lower and you’ll be able to recollect it.

Return to the Hermit’s dumbwaiter in the Lighthouse Level 4 and place the device. Now, travel to the Sun Deck on the ship. WHen all players are on the deck, the Hermit will begin to ascend.

Once he’s ascended completely, the device will appear at the Forecastle by the cooking pot. Collect it to complete the map and end the Aether storyline. The cutscene is below. It’s been a long 10+ years. Is this really the end?