Call of Duty®: WWII – Nazi Zombies „The Darkest Shore“ Easter Egg Guide
INFOS ÜBER “THE DARKEST SHORE”
To unlock the Pack-a-Punch machine, both power switches must be on.
- The Beach (Spawn Location)
- The U-Boat Pens
- Bunker 1
Each mine cart can go to two different locations depending on which lever is toggled in front of the mine cart. If the lever is toggled on U-BOOT HOHLE, the mine cart will head to the U-Boat Pens. If the lever is toggled on STRAND, the mine cart will head to the Beach. If the lever is toggled on GRABEN, the mine cart will head to the Bunkers.
You must take the mine carts on three different routes in order to collect the three items needed for the Pack-a-Punch. It costs 250 Jolts to ride a mine cart. While riding the minecart, lookout for a notification that allows you to pick up the Elektroschnalle.
- Route 1: Beach mine cart to U-Boat Pens (U-BOOT HOHLE lever)
- Route 2: U-Boat Pens mine cart to Bunker 1 (GRABEN lever)
- Route 3: Bunker 1 mine cart to Beach (Strand lever)
The map takes our heroes to a desolate island and immediately thrusts them into action. The soldiers our heroes came to the island with are immediately taken out and converted into zombies. Wipe out these zombies to begin the main quest.
Note: There are two mounted machine guns on the beach that you can use to easily mow the zombies down.
After eliminating all of the zombies, unlock the locked door (750 Jolts) on the Beach and then the second door (1000 Jolts) to the Bluffs.
Follow the Beach Passage onto the Bluffs and unlock the U-Boat Pen door (1500 Jolts) immediately to the left of the Bluffs door.
Head into the U-Boat Pen hallway and turn on the power switch next to the Saw Gun table. This is the first power switch out of two and is responsible for activating the other locked doors.
To get to the second power switch, exit the U-Boat Pen hallway from the direction you came from and follow the outside passage to find another locked door (1250 Jolts) to your immediate left. Unlock this door to gain access to the Bunkers.
You need to then open the locked door (1250 Jolts) that is to your left when you enter the Bunkers to gain access to the Overlook.
Once in the Overlook unlock the door to the Artillery Bunker (1500 Jolts). The second power switch is nestled in the corner of a room in the Artillery Bunker.
Once these two switches are powered on, it is time to build the Saw.
When the meter shows up, take the Saw back to the work table in the U-Boat Pen hallway. Once the Saw is back on the table, you must kill zombies near the table to take their souls and feed the Saw Gun.
This will take about 20 zombies and will ultimately give you the Ripsaw Gun. The Ripsaw Gun costs 500 Jolts to obtain and shoots out Saw blades. Note: To harvest zombies with the Ripsaw Gun, get a running start and hold your melee button to lunge and harvest a zombie
To find the secret room, you must go to the Bunker location and ride the mine cart at Bunker 1 down to the Beach.
There is a lever in front of the mine cart that can be toggled to change the destination of the mine cart. Make sure the lever is toggled on to STRAND.
There is a corpse hanging upside down right outside of Bunker 3 and the Pack-a-Punch location. With a Ripsaw Gun, shoot off the head of the corpse and collect the head off the ground.
Take the corpse head and the Monk Head back to the U-Boat Pen.
This next step is not required to complete at this very moment but it is highly recommended to do so. Head toward the Bunker area from the U-Boat Pen area. There are three Artillery guns: one in the Bunker, Bunker 3, and the Overlook area. It costs 750 Jolts to use a Artillery Gun.
Man these guns and eliminate the Bombers trying to shoot at you. During this phase, zombies will come and try to attack your guns so cover your teammates on the guns.
Once enough bombers are eliminated, a prompt will appear letting you know that you have completed this phase. Taking care of this now will prevent these bombers from dealing damage and potentially killing you later on in the Easter Egg.
Return to the Freezer and you should see two terminals in front of you. You can place the previously obtained Monk Head on the left terminal and interact with the right terminal to spawn a Bomber zombie.
This Bomber zombie is friendly and your new objective is to protect it from other attacking zombies as it makes its way up to the Artillery Bunker.
The Bomber zombie is immune to your weapons but does not have much health from the other zombies. Once it reaches the Artillery Bunker, the Bomber zombie will load the Artillery Cannon and perish.
Kill zombies near the Artillery Cannon to charge the weapon (similar to the Saw gun and Corpse door).
Once the Artillery Cannon is loaded and ready to go, you must repair the broken radio. The radio is on a table just outside the Artillery Bunker and next to the first Mystery Box spawn.
- Radio Part #1 is found on a dead body right when you enter the Bunkers are
- Radio Part #2 can only be found after eliminating the Bombers so if you have not done that part of the Easter Egg, complete it now. Once the bombers are all eliminated, go to the Bluffs and head over to the passage that leads to Bunker 3 and the Pack-a-Punch. If you look up on the cliffs, you will see the corpse of a pilot hanging from wreckage. Take your Ripsaw gun and shoot off his hand for the radio part.
Take these radio parts back to the Overlook and repair the radio.
- Skull #1: Use the Artillery gun on the Overlook and blow up the huge rock on the left edge of the overlook. The rock will take a couple of shots from the gun so keep shooting it. The skull will drop from the rock onto the Beach.
- Skull #2: Use the Saw gun to harvest a charged zombie spine. Take the spine and put it in the bucket next to the Monk Head terminal in the Freezer room. The spine will disappear and the terminal will spawn a friendly zombie that will run toward the Beach. Follow the zombie and watch it wade into the water and return with a skull. The zombie will then die and drop the skull for you.
- Skull #3: The third skull is hidden in rocks attached to cliffs. This is purely a guessing game and will require you to walk around the Bluffs and Bunkers and shoot out the cliff-attached rocks with your Ripsaw gun. Eventually, a skull will drop out of a rock for you to pick up. Note: You most likely will have to shoot out multiple rocks before the skull is available to pick up.
Take the skulls to the secret area and insert them into the door. Note: You will not be able to use a weapon while holding the skulls.
Once the door opens, three spider zombies will await you on the other side. This is a good opportunity to try and harvest one of their spines with your Ripsaw gun. If you are not able to harvest them, just kill them off and return to the Beach. (You can harvest the spine of a spider zombie during fog rounds).
Save the Screaming Spider Zombie
Sacrifice the Pest
- U-Boat Pens: The first charge panel is behind the two pillars to the left of the U-Boat. It is outside the map so look past the U-Boat. Bounce your ripsaw off the blue panel to hit your pest.
- U-Boat Pens 2: The second charge requires two panels, one of which needs to be exposed by throwing a grenade on it. There is a covered panel next to the staircase leading into the hallway that can be blown up with a grenade. Once this panel is exposed, shoot your ripsaw blade at the higher yellow panel and it will bounce around and hit your pest when it is in the correct spot.
- Bunker 3: Follow your pest outside and expose the panel right above the entrance to Bunker 3. Once this is open, stand above this newly exposed panel and look up to shoot the blue panel. This will bounce around and eventually hit your pest when the pest is located beneath the blue panel.
- Overlook: There are three panels you need to expose here. The first one is right above the Mystery Box spawn and is purple, the second one is across from that panel and is blue, and the third panel is left of the Artillery gun and is yellow. Once these are exposed, stand next to the Artillery gun and shoot the yellow panel as it is coming out of the Artillery Bunker. The ripsaw should bounce and hit the pest perfectly.
- U-Boat Pens 3: You need five panels for the final charge. There is a hidden panel next to the power switch that you need to expose. Once this is exposed, stand directly next to the Saw Gun table and shoot the panel. This must be timed well and will most likely take multiple tries until you hit the pest.
After all these steps are complete, head back to the secret room and kill the glowing pest that will spawn. There will be many zombies here so be ready! Once the glowing pest is killed, it will drop a head that you can pick up and put on a fish hook above you.
Sacrifce the Wustler
Harvest a charged spine from a Wustler (the big brute zombies that charge at you when damaged). Drop the spine in the bucket next to the Monk Head and a friendly Wustler will spawn. The Wustler will follow you wherever you go and you must lead it on a very specific route.
- Kugelblitz (increased weapon damage; Bunker 3)
- Faustblitz (increased melee damage; Artillery Bunker) Note: This one is tricky because you need to walk by the Laufenblitz machine in order to reach it. Hug the wall as much as you can to get your Wustler as far away from the machine as possible. If he starts to walk toward the wrong machine, try to shoot at him or push him away physically.
- Laufenblitz (increases sprint speed and stamina; Bunker)
- Lebenblitz (increased revive speed; Beach)
The Wustler will run into the crack next to the Lebenblitz machine and disappear if done correctly. Head to the secret room and kill the glowing Wustler and all the other zombies to get the third head.
Sacrifice the Monk Head
Return to the Freezer room and collect the Monk head. Take the Monk head to the secret room which will then cause the statue in the room to start crying blood. Eliminate all the zombies that drop down and be prepared for a tough fight. Once enough zombies are slain, the statue will grant you the Pommel of Barbarossa.