Call of Duty®: Black Ops 4 “Alpha Omega” Easter Egg Guide

Step #1: Turn On Power

The simplest step. Travel to the Cul-de-Sac and enter the Power House. Flip up the lowered switch to reactivate power on the map. Deal with the lightning dogs that spawn, and you can move on to the next step.

Step #2: Activate The Bunker Generator

With the power on, you can now enter the Bunker. There are two entrances — one in the Yellow House Backyard, and one in the Green House Backyard. Either way, pass through the Nova 6 gas and follow the signs to the Generator.

Interact with the panel on the main turbine in the center of the room. This will activate an event that spawns Catalyst Zombies — survive for one minute and the lockdown will release, allowing you to complete the final step.

Step #3: Repair 4 Ventilation Systems

The Bunker is still full of deadly gas. To clear it and unlock the Pack-a-Punch machine, you need to repair four broken Ventilation Systems around the map. There is a Ventilation System located at all six houses above-ground.

You can tell which houses to check by looking at the windows / chimney — green gas will be rising out of the house. That’s a sure-fire sign that the ventilation system is damaged. Go inside and interact with the vent; if it needs repair, it’s covered in green neon slime.

You need to stand still to repair the machine. You can stop repairing at any time and move — the dial locks into place at each interval, so it won’t go down to zero. Repair all four random ventilation machines, then return to the Beds area of the Bunker.

The Pack-A-Punch is now up-and-running! You’re free to deposit any weapon for 5,000 points and get an upgrade. I recommend using the Starter Pistol — you’ll get double explosive-bullet slinging revolvers!

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To begin the Easter egg quest, you’ll need to boot-up the Rushmore computer located in the first floor of Operations. It won’t start until after you’ve unlocked the Pack-a-Punch machine in the Beds (Bunker) and completely restored power.

NOTE: The Easter egg quest will only begin if you’re playing Online. The Rushmore computer system is exclusive — it won’t work in offline mode, or when using mutations.

Purchase the Galvaknuckles from the truck bed in the Cul-de-Sac. Travel down to the Beds (Bunker) room and kill a zombie near a TV showing static. Interact with the TV, and a series of numbers and letters will appear — the codes will appear in this format: A#### (Letter, x4 Numbers)

Take note of each code. Each house above ground has a letter symbol on the mailbox — the goal is to travel to each code house, and then input the number into the clock.

For example: C1245 — Go to the house marked “C” and input the time 12:45 into the clocks.

Input each code listed by the Beds (Bunker) television, then travel to the only house you haven’t input a clock code. Interact with the clock, and it will spin wildly — when it stops, take note of the time. Again, this time is a four number code. Input the code at the Rushmore number pad.

For example: The final clock stops at 4:15 — input the code 0415.

The computer will tell you to find a red Crawler as the next step. Find a glowing red Crawler and train him to the Transfusion Facility. If it dies, you won’t be able to complete this step.

Lead the red Crawler into the Transfusion Facility until you get a message from Rushmore. Go back to the computer and interact to begin the next step.

Travel to the Storage (Bunker) room and interact with the A.D.A.M. robot. Take A.D.A.M. to the entrance hallway between the Green House Backyard and the Diner (Bunker). With A.D.A.M., interact with the door — Marlton is on the other side, and they’ll give you a 115 Cannister.

Take the 115 Cannister and place it on a special shelf in the Transfusion Facility. Once it’s placed, you can return to Rushmore and interact again to begin the next step.

Next, you’ll need to recharge the computers in Operations. To do that, you need to take a Power Core from the Power House to the Operations and deposit it on the visible server. You only have a limited time to place the Power Core — so you have to move fast.

Go to the Power House and train an electricity-infused Crawler. Have it shoot the server with a visible Power Core inside (it’s directly to the right of the map, between the map and the telepad) — if it gets hit with an electricity blast, you can remove the Power Core. Next, you’ll need to rush back to Operations. You can redo this step as many times as you need.

Place Telepad Amplifiers on the Power House telepad and the Site Entrance telepad.

For this step, poison gas will start to pour from paintings all over the Bunker. You need to knock down three paintings and write down the three codes hidden behind them.

How To Knock Down The Paintings: Use Brain Rot with a Pack-a-Punched weapon on a zombie to mind-control it. Lead it to one of the poison paintings and the zombie will knock it down.

Paintings are located at the following locations:

  • Diner (Bunker)
  • Lounge (Bunker) — In the stairwell.
  • Beds (Bunker)

Collect the four digit codes, then input them into the number pad at Rushmore extremely quickly. If you input them fast enough, the power will go out across the map and the next step will begin.

The lights are now out. You’ll need to flip six switches in the Bunker area — one in each room. The goal is to flip the switches in the correct order so that all the lights above the switch turn green.

  • Power Switch Locations:
    • Beds
    • Lounge
    • Diner
    • Generator
    • Solitary
    • Storage

When all the switches are flipped and the lights are green, travel to the Power House and flip the switch again to restore power to the map. With the power back on, interact with Rushmore again.

Around the map, you’ll find glowing robot mannequins. When everyone in the team interacts with the glowing blue mannequin, a defense lockdown event will begin. Survive until the mannequin shatters and you can collect the part.

Repeat this step three times and collect all three parts — two arms and a head. Place the parts on the broken mannequin in the chair in APD Interrogation.

Return to Rushmore and interact to begin the final step — collect the Elemental Orb. The orb will spawn somewhere randomly on the map. Defend and escort it — return to the completed mannequin at APD Interrogation and the final boss will be unlocked.

To activate the final boss, every player in your team needs to interact with the computer screens in APD Control. This will initiate the final boss against the Avogadro.

Stage #1: There’s a Soul Canister in APD Control. Kill Mannequins near the Soul Canister to charge it — when it is fully charge, the APD will open and unleash the Avogadro.

Stage #2: A nuke will explode above ground, trapping your team inside the bunker. The Avogadro will chase you, but can’t be destroyed yet. Instead, you need to travel around the map and charge Soul Canisters in four areas: Storage, Beds, Lounge, and Diner.

Go find the empty Soul Canisters — when you find one, enter the room with all players then interact with the canister to select it. Charge it with souls until the room fills with energy. Go to all four locations and charge the canisters while avoiding the Avogadro.

Stage #3: Return to APD Control and aim to shoot the Avogadro back into the APD pyramid device. Keep shooting to knock it back into the open doorway and the boss will be sucked inside.

After a short scene, you’ll be able to enter the chamber and collect the Elemental Shard, completing the Easter egg quest and unlocking the ending cutscene.